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Three boys participate in what appears to be a science fair or educational event at Kandahar Shah Hussain Hotak Boys High School, part of the AFGHAN-TURK MAARIF SCHOOLS in Kandahar, Afghanistan. The setting is outdoors or semi-outdoors under a patterned tent canopy, illuminated by bright daylight.

On the left, a young man in a white lab coat over light blue traditional attire looks towards the viewer with a slight smile. Beside him, a boy in similar light blue attire and a dark skullcap laughs and gestures, looking towards the right. Both appear engaged with the activity at the booth.

At a white table in front of them, a younger boy in a grey striped long-sleeved shirt and light-colored traditional bottoms is actively playing a game. He manipulates red and blue numbered tokens (visible numbers include 3, 7, and a "W" token) on two small game boards, each featuring yellow circular spots on a dark, patterned background.

Behind the boys, two display boards are visible. The main board, titled "Role of IQ Games in Brain Development," outlines methods to improve thinking, logic, and memory, and enhance cognitive and problem-solving skills. It mentions elements like "Selected different IQ games," "Record, Correct answers," "Created your own IQ question," and a "time challenge system." It also lists "High school students" and "Science fair participants" as target audiences and mentions names like "Zubair Ahmad and Suman," likely the project creators. Another board partially visible on the left references "ATMOSFAIR Kandahar" and mentions "Real time drowsiness detection." The overall atmosphere is lively and educational, with the participants showing enthusiasm.
Wahid_Rahman_Afghanmal

Apr 29, 2026, 6:56 AM

Kandahar, Afghanistan

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Three boys participate in what appears to be a science fair or educational event at Kandahar Shah Hussain Hotak Boys High School, part of the AFGHAN-TURK MAARIF SCHOOLS in Kandahar, Afghanistan. The setting is outdoors or semi-outdoors under a patterned tent canopy, illuminated by bright daylight. On the left, a young man in a white lab coat over light blue traditional attire looks towards the viewer with a slight smile. Beside him, a boy in similar light blue attire and a dark skullcap laughs and gestures, looking towards the right. Both appear engaged with the activity at the booth. At a white table in front of them, a younger boy in a grey striped long-sleeved shirt and light-colored traditional bottoms is actively playing a game. He manipulates red and blue numbered tokens (visible numbers include 3, 7, and a "W" token) on two small game boards, each featuring yellow circular spots on a dark, patterned background. Behind the boys, two display boards are visible. The main board, titled "Role of IQ Games in Brain Development," outlines methods to improve thinking, logic, and memory, and enhance cognitive and problem-solving skills. It mentions elements like "Selected different IQ games," "Record, Correct answers," "Created your own IQ question," and a "time challenge system." It also lists "High school students" and "Science fair participants" as target audiences and mentions names like "Zubair Ahmad and Suman," likely the project creators. Another board partially visible on the left references "ATMOSFAIR Kandahar" and mentions "Real time drowsiness detection." The overall atmosphere is lively and educational, with the participants showing enthusiasm.

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Wahid_Rahman_Afghanmal

Apr 29, 2026, 6:56 AM

Kandahar, Afghanistan

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