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An individual is depicted seated in a dimly lit indoor environment, engaged with a computer in Tashkent, Uzbekistan. The subject, seen from behind, is wearing over-ear headphones featuring active, multicolored (RGB) lighting on the earcups. Their hands are positioned on a dark surface, interacting with gaming peripherals. A large monitor screen displays a first-person shooter video game, showing an in-game environment characterized by sand-colored, Middle Eastern-style architecture, including arched passages and domed windows, consistent with the "Dust II" map from Counter-Strike. A rifle, possibly an AK-47, is visible in the lower right portion of the game screen, presented from a player's perspective. A green circular icon is present in the upper left of the game display. Above the monitor, a dark panel exhibits three small orange-yellow indicator lights on the left and one small green indicator light on the right.
Mihail

Feb 13, 2026, 9:38 AM

Tashkent, Uzbekistan

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An individual is depicted seated in a dimly lit indoor environment, engaged with a computer in Tashkent, Uzbekistan. The subject, seen from behind, is wearing over-ear headphones featuring active, multicolored (RGB) lighting on the earcups. Their hands are positioned on a dark surface, interacting with gaming peripherals. A large monitor screen displays a first-person shooter video game, showing an in-game environment characterized by sand-colored, Middle Eastern-style architecture, including arched passages and domed windows, consistent with the "Dust II" map from Counter-Strike. A rifle, possibly an AK-47, is visible in the lower right portion of the game screen, presented from a player's perspective. A green circular icon is present in the upper left of the game display. Above the monitor, a dark panel exhibits three small orange-yellow indicator lights on the left and one small green indicator light on the right.

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Mihail

Feb 13, 2026, 9:38 AM

Tashkent, Uzbekistan

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