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The image displays a screen showing a third-person perspective from the video game *Assassin's Creed Odyssey*. The virtual environment depicts a rugged, dry, and rocky terrain with sparse vegetation under bright daylight, casting distinct shadows. In the foreground, a human character, likely female, is observed from behind and slightly above, running forward. This character wears ancient Greek-style armor including a helmet, greaves, and a chest piece, and carries a large, luminous, golden-bladed axe on their back.

In the mid-ground and background of the game display, substantial wooden structures dominate the scene, suggesting a settlement or harbor. A tall, multi-story wooden building with intricate base patterns and deep blue water visible behind it is prominent on the left. Other smaller wooden buildings with blue awnings are visible to the right. On-screen user interface elements include a waypoint marker in the upper center indicating "Skandeia Harbor" with a distance of "59 m" (partially obscured in some crops), and a "100 m" distance marker in the upper left.

Crucially, the scene depicted within the video game is a fictionalized representation of ancient Greece. It does not correspond to any real-world location in Varna, Bulgaria.

In the lower right corner of the actual photograph, a real-world object—the upper portion of a dark-colored plastic bottle with a blue cap—is partially visible, partially obscuring the game screen.
Vladislav Kirilov

Mar 14, 2026

Varna, Bulgaria

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The image displays a screen showing a third-person perspective from the video game *Assassin's Creed Odyssey*. The virtual environment depicts a rugged, dry, and rocky terrain with sparse vegetation under bright daylight, casting distinct shadows. In the foreground, a human character, likely female, is observed from behind and slightly above, running forward. This character wears ancient Greek-style armor including a helmet, greaves, and a chest piece, and carries a large, luminous, golden-bladed axe on their back. In the mid-ground and background of the game display, substantial wooden structures dominate the scene, suggesting a settlement or harbor. A tall, multi-story wooden building with intricate base patterns and deep blue water visible behind it is prominent on the left. Other smaller wooden buildings with blue awnings are visible to the right. On-screen user interface elements include a waypoint marker in the upper center indicating "Skandeia Harbor" with a distance of "59 m" (partially obscured in some crops), and a "100 m" distance marker in the upper left. Crucially, the scene depicted within the video game is a fictionalized representation of ancient Greece. It does not correspond to any real-world location in Varna, Bulgaria. In the lower right corner of the actual photograph, a real-world object—the upper portion of a dark-colored plastic bottle with a blue cap—is partially visible, partially obscuring the game screen.

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Vladislav Kirilov

Mar 14, 2026

Varna, Bulgaria

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