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The image depicts an indoor virtual reality (VR) gaming or training space located in Trastenik, Bulgaria. The scene showcases a dark, possibly padded or sound-insulated wall in the background, creating a focused environment. The floor is covered with interlocking foam mats forming a distinct checkerboard pattern of alternating dark grey and light grey tiles. Bright, vertical LED light strips are mounted on the walls, providing illumination.

Three white virtual reality headsets, identifiable as Meta Quest devices, are strategically placed on the floor, each accompanied by a controller. The headset in the foreground prominently displays "QUEST" and a numerical identifier, possibly "65700CM," on its side. Orange tape is meticulously laid out across the checkerboard floor, delineating play areas or boundaries within the space.

No individuals are present in the image, suggesting the area is either prepared for an upcoming session or has just been used. The arrangement of the equipment and the structured layout of the room indicate a dedicated and organized facility for VR experiences. The artificial lighting and lack of external elements make the time of day and weather irrelevant to the indoor setting.
VRVIRTUNOVA VR KLUB

Jun 2, 2026, 4:29 PM

Trastenik, Bulgaria

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The image depicts an indoor virtual reality (VR) gaming or training space located in Trastenik, Bulgaria. The scene showcases a dark, possibly padded or sound-insulated wall in the background, creating a focused environment. The floor is covered with interlocking foam mats forming a distinct checkerboard pattern of alternating dark grey and light grey tiles. Bright, vertical LED light strips are mounted on the walls, providing illumination. Three white virtual reality headsets, identifiable as Meta Quest devices, are strategically placed on the floor, each accompanied by a controller. The headset in the foreground prominently displays "QUEST" and a numerical identifier, possibly "65700CM," on its side. Orange tape is meticulously laid out across the checkerboard floor, delineating play areas or boundaries within the space. No individuals are present in the image, suggesting the area is either prepared for an upcoming session or has just been used. The arrangement of the equipment and the structured layout of the room indicate a dedicated and organized facility for VR experiences. The artificial lighting and lack of external elements make the time of day and weather irrelevant to the indoor setting.

Symbol

C613A

Volume

0

Creator

+$0.07

Revenue

+$0.00

TVL

$0.00

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MALUGAN

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CheSEbalom

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VRVIRTUNOVA VR KLUB

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VRVIRTUNOVA VR KLUB

Jun 2, 2026, 4:29 PM

Trastenik, Bulgaria

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